MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.000 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.009 fWaveScale=0.983 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=1.200 fModWaveAlphaEnd=1.200 fWarpAnimSpeed=0.010 fWarpScale=100.000 fZoomExponent=0.19913 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01359 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.040 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.500 ib_r=1.000 ib_g=1.000 ib_b=1.000 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.850 mv_r=0.500 mv_g=0.500 mv_b=0.500 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass)); wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53); wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0); wave_0_per_point3= wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0); wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4); wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8); wave_0_per_point7=mx = xv + ita*.025; wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975); wave_0_per_point9= wave_0_per_point10=sz = .01; wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36); wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30); wave_0_per_point13= wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16; wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12; wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19; wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5; wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5; wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25; wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18; wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5; wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25; wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15; wave_0_per_point24= wave_0_per_point25=lr = if(sw,lr,rand(10)); wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj; wave_0_per_point27= wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26); wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23); wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19); wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20); wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25); wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26); wave_0_per_point34=vg = equal(let,1); wave_0_per_point35=vh = equal(let,9) + equal(let,20); wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18); wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26); wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27); wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24); wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19); wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22); wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24); wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26); wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22); wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25); wave_0_per_point46=vs = equal(let,22); wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26); wave_0_per_point48= wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0))))))))))))))))))))); wave_0_per_point50= wave_0_per_point51=a = a*below(ita,8)*q1; wave_0_per_point52= wave_0_per_point53=x = mx + vx*sz*.75; wave_0_per_point54=y = my + vy*sz*1.5; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.86644 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shapecode_1_enabled=0 shapecode_1_sides=5 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.98600 shapecode_1_ang=0.00000 shapecode_1_tex_ang=3.14159 shapecode_1_tex_zoom=0.99979 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4); shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.900 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shape_2_per_frame1=x = sin(time) * .4 + .5; shape_2_per_frame2= shape_2_per_frame3= shape_2_per_frame4=pow( (bass*.15),2); shapecode_3_enabled=0 shapecode_3_sides=36 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.81623 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=0.000 shapecode_3_g=0.040 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=x = 1-q1; shape_3_per_frame2=y = q2; shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25; shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25; per_frame_1=//before inversion per_frame_2=scale = 1; per_frame_3=angle = time*.2; per_frame_4=translation_x = 0; per_frame_5=translation_y = 0.12; per_frame_6= per_frame_7=//complex inverted per_frame_8=iscale = 1; per_frame_9=iangle = sin(time*0.1337)*0.3; per_frame_10=itranslation_u = 0; per_frame_11=itranslation_v = 0.2; per_frame_12= per_frame_13= per_frame_14=// the möbius transformation per_frame_15=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector per_frame_16=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c per_frame_17=// so a/c and mu can be calculated outside of the shader per_frame_18= per_frame_19=a_r = cos(angle)*scale; per_frame_20=a_i = sin(angle)*scale; per_frame_21=b_r = translation_x; per_frame_22=b_i = translation_y; per_frame_23= per_frame_24=c_r = -cos(iangle)*iscale; per_frame_25=c_i = -sin(iangle)*iscale; per_frame_26=d_r = itranslation_u; per_frame_27=d_i = itranslation_v; per_frame_28= per_frame_29=// c^(-1) per_frame_30=c_inv_r = c_r/(c_r*c_r+c_i*c_i); per_frame_31=c_inv_i = c_i/(c_r*c_r+c_i*c_i); per_frame_32= per_frame_33=// a*c^(-1) per_frame_34=ac_r = (a_r*c_inv_r - a_i*c_inv_i); per_frame_35=ac_i = (a_r*c_inv_i - a_i*c_inv_r); per_frame_36= per_frame_37=// (bc-ad) per_frame_38=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i); per_frame_39=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r); per_frame_40= per_frame_41=// mu*c^(-1) per_frame_42=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i; per_frame_43=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r; per_frame_44= per_frame_45=q1 = ac_r; per_frame_46=q2 = ac_i; per_frame_47=q3 = mu_r; per_frame_48=q4 = mu_i; per_frame_49= per_frame_50=q5 = c_r; per_frame_51=q6 = c_i; per_frame_52=q7 = d_r; per_frame_53=q8 = d_i; per_pixel_1=vx = 0.5+cos(time*0.1)*0.5; per_pixel_2=vy = 0.5+sin(time*0.1)*0.5; per_pixel_3=vz = 0; per_pixel_4=z = 0 - vz; per_pixel_5=x = x - vx; per_pixel_6=y = y - vy; per_pixel_7= per_pixel_8=d = time*0.1-treb*treb*treb*0.00; per_pixel_9=xx = sin(d)*x + cos(d)*y; per_pixel_10=yy = cos(d)*x - sin(d)*y; per_pixel_11= per_pixel_12=x = xx; per_pixel_13=y = yy; per_pixel_14= per_pixel_15= per_pixel_16=x = x + mx; per_pixel_17=y = y + my; per_pixel_18=z = z + vz; per_pixel_19=cx = 0; per_pixel_20=cy = 0; per_pixel_21=cz = 0.5+treb*0.0; per_pixel_22=vx = 0; per_pixel_23=vy = 0; per_pixel_24=vz = 0; per_pixel_25=zoom = 0.33; per_pixel_26=w = 1/zoom*(1+sqrt(sqr(z-cz) + sqr(x-cx)+sqr(y-cy))); per_pixel_27=dx = -(x-mx)*w;// + w*(y-my); per_pixel_28=dy = -(y-my)*w ;// - w*(x-mx); warp_1=`shader_body warp_2=`{ warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).x*0.5; warp_5=` warp_6=` float2 d = texsize.zw*4; warp_7=` float2 uv_z = (uv_orig-0.5)*0.996 + 0.5 +float2(0,0)*texsize.zw; warp_8=` float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) ); warp_9=` float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) ); warp_10=` uv_z -=float2(dx.z,dy.z)*texsize.zw*2; warp_11=` warp_12=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*4), tex2d(sampler_fc_main,uv_z).z); warp_13=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02; warp_14=` warp_15=`float2 uv_y = lerp(uv,uv_orig,1.0004);//(uv_orig-0.5)*1.004 + 0.5; warp_16=`ret.y =max(tex2d(sampler_fc_main,uv_y).y ,tex2d(sampler_fc_main,uv_y).z)-0.008; warp_17=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 ac = float2(q1,q2); comp_5=`float2 mu = float2(q3,q4); comp_6=`float2 c = float2(q5,q6); comp_7=`float2 d = float2(q7,q8); comp_8=` comp_9=`float2 z = (uv-0.5)*aspect.wz; comp_10=` comp_11=`// (c*z + d) comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d; comp_13=`// mu/(cz+d) comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; comp_15=` comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; comp_17=` comp_18=`uv = moebius; comp_19=` d = texsize.zw*4; comp_20=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y; comp_21=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y; comp_22=` float2 uv_y = uv-float2(dx,dy)*0.5; comp_23=` comp_24=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,4), comp_25=` lerp(pow(hue_shader,6)*1.2,pow(hue_shader,8).yzx,GetPixel(uv).z)*1.5, comp_26=` GetBlur1(uv).y*0.5); comp_27=` comp_28=`//ret = tex2D(sampler_fc_main, moebius ); comp_29=`}